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The Bespectacled Folklorist received a dispensation from the Dilmun Club, too, and has prepared a compendium of catalogued and cross-catalogued notes. You glimpse the demarcated pages.
Cryptopaleontological Notes. Research notes on the strange creatures of the Neath.
Sorrow-Spiders and Spider-Councils.
The Eater-of-Chains and the Inhabiter of Wolves.
The Thing in the Mirror and the 'Lords of London.'
The Wings of Thunder Bat and its Offspring.
Further Residents of the Labyrinth of Tigers.
The Vake.
The Rubbery Forms of Flute Street.
The Animates of Polythreme. (Including Clay Persons.)
Devils and Demons.
Creatures Capable of Discourse. (Cats, Rats, Ravens, Et Al.)
Prelapsarian Archaeological Notes. Research notes concerning cities before the fifth.
The First City. Speculated to be Nagar.
The Second City. Speculated to be Amarna.
The Third City. Speculated to be Hopelchén.
The Fourth City. Speculated to be Karakorum.
The Half-Stolen Flute Street.
The Bazaar, the Masters, and Their Practices.
Theosophistrical Notes. Research notes on matters of the spirit and the other side.
Imanuel Lundberg's Grand Theory of the Correspondence.
Other Theories of the Correspondence.
Madame Petrovsky's Secret Dogma and the Fifth Age of Civilisation.
Madame Petrovsky's Practical Pantheism.
The Works of Doctor Schlomo.
Parabola.
Speculative Travel. (Anarcho- or Otherwise)
London Dream Lore.
London Soul Lore.
Principles of Life and Death in the Neath.
Spirits and Spiritualism. (Beneath and Above.)
Magic and Magicians.
You also glimpse a glint of gold at his ear, that was not there before -- a zailor's charm against drowning. Superstitious.
Compare Notes with the Bespectacled Folklorist.
[all those researchers scurrying about the zee are bound to run into each other. use the comments to share content and chatter without spoiler tags.]
Cryptopaleontological Notes. Research notes on the strange creatures of the Neath.
Sorrow-Spiders and Spider-Councils.
The Eater-of-Chains and the Inhabiter of Wolves.
The Thing in the Mirror and the 'Lords of London.'
The Wings of Thunder Bat and its Offspring.
Further Residents of the Labyrinth of Tigers.
The Vake.
The Rubbery Forms of Flute Street.
The Animates of Polythreme. (Including Clay Persons.)
Devils and Demons.
Creatures Capable of Discourse. (Cats, Rats, Ravens, Et Al.)
Prelapsarian Archaeological Notes. Research notes concerning cities before the fifth.
The First City. Speculated to be Nagar.
The Second City. Speculated to be Amarna.
The Third City. Speculated to be Hopelchén.
The Fourth City. Speculated to be Karakorum.
The Half-Stolen Flute Street.
The Bazaar, the Masters, and Their Practices.
Theosophistrical Notes. Research notes on matters of the spirit and the other side.
Imanuel Lundberg's Grand Theory of the Correspondence.
Other Theories of the Correspondence.
Madame Petrovsky's Secret Dogma and the Fifth Age of Civilisation.
Madame Petrovsky's Practical Pantheism.
The Works of Doctor Schlomo.
Parabola.
Speculative Travel. (Anarcho- or Otherwise)
London Dream Lore.
London Soul Lore.
Principles of Life and Death in the Neath.
Spirits and Spiritualism. (Beneath and Above.)
Magic and Magicians.
You also glimpse a glint of gold at his ear, that was not there before -- a zailor's charm against drowning. Superstitious.
Compare Notes with the Bespectacled Folklorist.
[all those researchers scurrying about the zee are bound to run into each other. use the comments to share content and chatter without spoiler tags.]
Don't forget to write
Date: 2011-11-30 11:55 pm (UTC)[For your voyage of scientific discovery, you can visit the islands and accumulate pages of research notes. The Sea of Voices is not yet open, so only two of the three islands are currently available. Return to your lodgings when you have an armful of notes, to make sense of your research.]
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From:The Fleet of Truth
Date: 2011-12-01 05:17 am (UTC)Villainy!
The Fleet of Truth is made up of equal parts venal academics and dockside bruisers. They aim to board you and steal your research!
I didn't think so
You break open the weapons locker and have your crew ready to repel boarders. At the last moment, the Fleet of Truth's captain decides that he's not being paid enough to deal with you, and develops a little face-saving engine trouble. You retire to your cabin to continue working on your notes.
Re: The Fleet of Truth
From:Share your Research with a Fellow Scholar
Date: 2011-12-01 06:13 am (UTC)Away, my beauties!
You'll have to use messenger bats, and plenty of them. Write small. [Your academic collegue must have research to share, and sufficient bats for a reply.]
(Unlocked with: 10 x Sulky Bat, 50 x A Page of Cryptopaleontological Notes, 50 x A Page of Prelapsarian Archaeological Notes, 50 x A Page of Theosophistical Notes.)
Off you go
You rub life back into your writing hand. The tiny cylinders are attached and the bats flap away, low over the oily black waves. Let's hope you get something back.
Corpsecage Island
Date: 2011-12-01 10:32 pm (UTC)(unlocked with Embarking on a Voyage of Scientific Discovery 3)
Hunting in the ruins
Who could say what ghosts linger here, sighing into the zee?
Digging up bones and rough justice
Date: 2011-12-01 10:33 pm (UTC)Before the Fall
You unearth the remnants of the path. The thin, poor soil gives up its secrets easily. Horse-bone amulets and cracked clay rice-bowls. A stone monument, its bell-like shape familiar to you from your outings to the Forgotten Quarter, now subsumed by clinging moss. The denizens of the Fourth City came here in numbers.
The Corpsecage bat
Date: 2011-12-01 10:34 pm (UTC)How old are these bats?
The bats are surly, but they don't object to you getting close and removing tiny cylinders from their legs. It's all in code, of course, but some of this material will still be worth something. One of the messages is written in the picture-alphabet of the Second City. The part you can make out says, '..all the Pharoah's daughters bar one are gone...'
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From:The Religions of Corpsecage Island
Date: 2011-12-02 12:20 am (UTC)Anthropological insights
You spend some careful hours looking at bas-reliefs depicting what could be rituals from the Third City, and turning over what might be potsherds from vessels used for offerings in the Fourth City. You make some deductions and a lot of assumptions, and come up with some satisfyingly erudite-sounding theories. Perhaps both cities shared a form of syncretic animism? Perhaps Second City polytheistic religions lingered on in debased and corrupted forms involving human sacrifice and orgiastic rituals? You might not have any concrete evidence, but you don't let that stop you.
What's written here?
Date: 2011-12-02 12:24 am (UTC)Far to the East
This isn't a temple covered in prayers. This is a map. Well, a set of directions. You can't decipher all of it, and some parts depend on roof-light configurations, which have since changed. But there's somewhere East over the Unterzee, or at least there was. Somewhere that zailors of the Fourth City called 'our last bastion and salvation'.
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From:Up the Hill
Date: 2011-12-02 12:29 am (UTC)See what you can dig up
The ruins resemble a long, walled courtyard rather than a building. If you weren't here to research, you might think to string up a tennis net.
Teasing out the trail
The thin, dusty soil up here puts up little resistance to your digging. Your finds confirm what the carvings on the walls suggested. Skyglass shards, perished lumps of indiarubber, a few bones. This court was definitely built and used by people of the Third City. It's chilly up here. They must have wrapped up warm.
Caging ancient echoes
Date: 2011-12-02 12:31 am (UTC)In you go!
The shrieks cannot resist a sympathetic ear. Your boatswain won't be able to hear for days, but you have a creditable rack of rattling, scream-filled jars for your troubles. The walled courtyard is peaceful, now. Anyone for tennis?
Another Sort of Relic
Date: 2011-12-02 12:58 am (UTC)A little something in the hollow
You consider the mind of a criminal. Perhaps a revolutionary. Where, during a brief escape, would such a person hide something of value? There. Under the rotting tree stump, a package wrapped in brown paper and string. Radical texts, jade, and the discarded manacles and mask of a prisoner. So the stories were true.
A message long cold
Date: 2011-12-02 01:01 am (UTC)Rock and a hard place
It's a map. That's a piece of the Carnelian Coast, there's the Iron Republic. And that line is... it's the course of something. An iceberg? A mountain of the Unterzee? It looks like these people - radicals or escaped prisoners - were heading for it. But why would they go to a moving mountain of the zee?
The Shore Near the Jetty
Date: 2011-12-02 01:04 am (UTC)The zee-caves
The caves dotted along the shore are little more than stone notches, half-clogged with silt and slipped earth. The question is, which one do you dig into?
A little box
You're tired, covered in mud and your shoulder hurts something fierce after all that digging. But your spade hits something that isn't a rock or a crab, with a 'thwunk' that speaks of matters carefully buried. It's a little wooden chest, with the lock wax-sealed against the zee water. The seal bears the locked-book crest of the Ministry of Public Decency. You force it open and extract a small book. It's a decade-old diary. You flip through the pages. The author was evidently a radical thinker. Good Lord! There's some complex stuff here about class and capital. It's no wonder the author ended up here.
Finish your notes on Corpsecage Island
Date: 2011-12-02 01:07 am (UTC)Writing it all down
You have seen proof of Fourth and Third City inhabitation, and some evidence suggesting the Second City. There's material for a few weighty works here.
A work to rock academia
You take shelter in a cave, which has a shelf for your lamp and a rudimentary seat carved into the wall. It is nearly morning when you stop writing. There are lights out to zee, and your crew is shouting for you. Best go and see what they want.
Orthos Has Set Upon You
Date: 2011-12-02 01:16 am (UTC)Re: Orthos Has Set Upon You
From:Tarry a little
From:The Back of Corpsecage
Date: 2011-12-03 03:22 am (UTC)Inauspicious iron
As the tide recedes, you can see rusted iron manacles of recent design firmly fixed to the rock. They're below the zee-weedy strand of the high tide line.
Amber and, perhaps, essences
The manacles are of a style that was standard issue for the Constables of ten years ago. But not even the Velocipede Squad would stoop to this barbarity, would they? You look around.
Scraps of amber. A strange greenish pebble, as out of place amongst the local rocks as a lady in last season's dress at the Opera House. Marks on the stone under the water, made by something with a lot of spines. Theories extend suggestive tentacles of insight. Rubbery tentacles.
Bullbone Island
Date: 2011-12-03 11:59 pm (UTC)Re: Bullbone Island
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From:Spiritual happenings [Bullbone]
Date: 2011-12-04 02:19 am (UTC)Search the island
Some of the braver crew are willing to hold a vigil with you. What will you find if you cross the island?
Unholy wailings
The Theosophists believe that the spirits of those truly dead, and those stranded on the surface, can communicate with loved ones in the Neath if the circumstances are right. But the physical methods by which they think this happens remain obscure. The zailors' talk of ghosts and ghouls is much less academic, of course - but surely their stories are prime research material. And out here on Bullbone Island, as the night breezes chill your blood, it's easier to see what they base their superstitions on.
Whispering voices rise and swirl around your little group. You can't see anything that could possibly cause the sounds. The water around the island is still, as flat as a mirror. As you look, something stirs beneath the water, but no ripples disturb the surface. You peer closer. It looks like an underwater mandrake grove, leaves moving as if a gentle breeze were blowing. They must be stirring in a current - but how, then, is the surface so still?
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From:Where the Wild Mandrakes Grow
Date: 2011-12-04 12:38 pm (UTC)Creaking in the breeze
The mandrakes are huge, curving over under their own weight. There's no question of you harvesting them. But you might be able to get close enough for a good look.
Mmmmmmmmmm
Leaves susurrate in the weak breeze. You hear no screams and no singing. But there's a humming, of sorts. Something that reminds you of the depths of the earth below your feet. It's enough to make you want to remove your boots, and wiggle your toes deep in the loamy soil.
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From:The Unterzee Waits Silently
Date: 2011-12-05 02:00 pm (UTC)Creeping closer
Tonight, the mandrakes will scream. Will you be close enough to hear the tiniest echoes?
What are they doing?
Mandrakes are known to scream. But tonight, from your cleft in the granite, you hear them roar and curse and laugh. A great wind whips up around the island. Tonight, you are far from the civilised safeties and dangers of London. You can only hold on, straining your fingers into the stone, and watch as your crew scurries to secure your steamer.
The Little Cave
Date: 2011-12-05 02:04 pm (UTC)Oho - a little writing
The entrance is just big enough for your shoulders. Your lamp illuminates writing on the wall inside. No choice but to wriggle in on your belly.
Lost in time
Your overcoat is sodden with salty mud, but there's writing here. It's not Correspondent, but you can't have everything. It's scratched into the wall with a sharp stone. The script is primitive and the hand is clumsy. The scribe was better used to a clay tablet and a blunt reed. You've seen the script before, on a coin. You can't make out what it says, but this is definitely First City writing. You copy down what you can.
Re: The Little Cave
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From:The Unterzee Waits Silently
Date: 2011-12-09 04:10 am (UTC)Creeping closer
Tonight, the mandrakes will scream. Will you be close enough to hear the tiniest echoes?
Hide spoiler
Mandrakes are known to scream. But tonight, from your cleft in the granite, you hear them roar and curse and laugh. A great wind whips up around the island. Tonight, you are far from the civilised safeties and dangers of London. You can only hold on, straining your fingers into the stone, and watch as your crew scurries to secure your steamer.